hackathon-dev #1
@ -31,13 +31,14 @@ origin_y = 0
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current_x = 0
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					current_x = 0
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current_y = 0
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					current_y = 0
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def rubberband_rectangle(x, y, down, up)
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					def rubberband_rectangle(x, y, down, up):
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						global current_x, current_y
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	hdc.text_color = YELLOW
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						hdc.text_color = YELLOW
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	hdc.rop2 = upiwin.R2_XORPEN
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						hdc.rop2 = upiwin.R2_XORPEN
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	if not down:
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						if not down:
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		hdc.rectangle(min(origin_x, current_x), min(origin_y, current_y), max(origin_x, current_x), max(origin_y, current_y))
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							hdc.rectangle(min(origin_x, current_x), min(origin_y, current_y), max(origin_x, current_x), max(origin_y, current_y))
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	current_x = x;
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						current_x = x
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	current_y = y;
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						current_y = y
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	if not up:
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						if not up:
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		hdc.rectangle(min(origin_x, current_x), min(origin_y, current_y), max(origin_x, current_x), max(origin_y, current_y))
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							hdc.rectangle(min(origin_x, current_x), min(origin_y, current_y), max(origin_x, current_x), max(origin_y, current_y))
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@ -49,9 +50,10 @@ def rubberband_rectangle(x, y, down, up)
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# --- Message handlers ---
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					# --- Message handlers ---
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def on_touchdown(x, y):
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					def on_touchdown(x, y):
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						global origin_x, origin_y
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	if point_in_rect(drawing_rect, x, y):
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						if point_in_rect(drawing_rect, x, y):
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		origin_x = x;
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							origin_x = x
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		origin_y = y;
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							origin_y = y
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		rubberband_rectangle(x, y, True, False)
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							rubberband_rectangle(x, y, True, False)
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def on_touchmove(x, y):
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					def on_touchmove(x, y):
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