added configuration data

This commit is contained in:
2023-01-24 01:54:35 -07:00
parent 975a7b2a18
commit 08e9164390
139 changed files with 70294 additions and 0 deletions

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# Configuration file
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# If TRUE, particles will be disabled. [default: false]
B:DisableParticles=false
}
Interface {
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
B:DisplayContainedItemsAsStackCount=false
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
B:DisplayHoldShiftForDetail=true
}
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
B:EnableEnchantEffects=true
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
B:EnableGUISlotBorders=true
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
B:EnableShaderEffects=true
}
Security {
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
B:OpsCanAccessSecureBlocksWarning=true
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Command {
clearblocks {
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
countblocks {
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
enchant {
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
hand {
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
killall {
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
replaceblocks {
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
tps {
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
tpx {
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
unloadchunk {
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
I:PermissionLevel=4
}
}
Enchantment {
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllEnchantments=false
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
B:EnableHoldingEnchant=true
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
B:EnableInsightEnchant=true
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
B:EnableLeechEnchant=true
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
B:EnableMultishotEnchant=true
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
B:EnableSmashingEnchant=true
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
B:EnableSmeltingEnchant=true
# If TRUE, the Soulbound Enchantment is available. [default: true]
B:EnableSoulboundEnchant=true
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
B:EnableVorpalEnchant=true
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
B:PermanentSoulboundEnchant=false
}
General {
# If TRUE, a log message is generated when a block is dismantled. [default: false]
B:EnableDismantleLogging=false
# If TRUE, death messages are displayed for any named entity. [default: true]
B:EnableGenericDeathMessage=true
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
I:TileUpdateDelay=160
}
Holidays {
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
B:HoHoNo=false
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
B:IHateApril=false
}
Potion {
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllPotions=false
}
Security {
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Version {
S:Identifier=0.3.6
}

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# Configuration file
Item {
WateringCan {
# If TRUE, Fake Players (such as Autonomous Activators) will be able to use the Watering Can. [default: false]
B:AllowFakePlayers=false
# Adjust this value to change the amount of Water (in mB) stored by a Basic Watering Can. This base value will scale with item level. [range: 800 ~ 20000, default: 4000]
I:BaseCapacity=4000
B:Enable=true
# If TRUE, Water Source blocks will be removed when collecting water from the world. [default: true]
B:RemoveWaterBlocks=true
}
}
Version {
S:Identifier=0.3.6
}

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# Configuration file
Interface {
# If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false]
B:CoversInJEI=false
# If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true]
B:ItemsInCommonTab=true
}
Render {
# This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting.
D:InnerModelScaling=0.99
# This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting.
D:LargeInnerModelScaling=0.99
}
Version {
S:Identifier=2.5.6
}

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# Configuration file
Attachment {
Servo {
Basic {
B:RedstoneControl=true
}
Hardened {
B:RedstoneControl=true
}
Reinforced {
B:RedstoneControl=true
}
Signalum {
B:RedstoneControl=true
}
Resonant {
B:RedstoneControl=true
}
}
Cover {
B:Recipe=true
}
}
Duct {
Energy {
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000]
I:BaseTransfer=1000
}
Recipes {
B:UseFluidTransposer=true
}
}
General {
# If TRUE, Ducts will display debug information where applicable. [default: false]
B:ShowDebugInfo=false
}
Version {
S:Identifier=2.5.6
}

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[
{"block": "minecraft:sapling", "meta": false},
{"block": "minecraft:golden_rail", "meta": 0},
{"block": "minecraft:detector_rail", "meta": 0},
{"block": "minecraft:web", "meta": 0},
{"block": "minecraft:deadbush", "meta": 0},
{"block": "minecraft:tallgrass", "meta": 1},
{"block": "minecraft:tallgrass", "meta": 2},
{"block": "minecraft:yellow_flower", "meta": 0},
{"block": "minecraft:red_flower", "meta": false},
{"block": "minecraft:brown_mushroom", "meta": 0},
{"block": "minecraft:red_mushroom", "meta": 0},
{"block": "minecraft:torch", "meta": false},
{"block": "minecraft:ladder", "meta": false},
{"block": "minecraft:rail", "meta": false},
{"block": "minecraft:lever", "meta": false},
{"block": "minecraft:stone_pressure_plate", "meta": 0},
{"block": "minecraft:wooden_pressure_plate", "meta": 0},
{"block": "minecraft:redstone_torch", "meta": false},
{"block": "minecraft:stone_button", "meta": false},
{"block": "minecraft:snow_layer", "meta": 0},
{"block": "minecraft:fence", "meta": 0},
{"block": "minecraft:trapdoor", "meta": 0},
{"block": "minecraft:vine", "meta": 0},
{"block": "minecraft:fence_gate", "meta": 0},
{"block": "minecraft:waterlily", "meta": 0},
{"block": "minecraft:nether_brick_fence", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 1},
{"block": "minecraft:wooden_button", "meta": 0},
{"block": "minecraft:anvil", "meta": false},
{"block": "minecraft:light_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:activator_rail", "meta": 0},
{"block": "minecraft:iron_trapdoor", "meta": 0},
{"block": "minecraft:carpet", "meta": false},
{"block": "minecraft:double_plant", "meta": false},
{"block": "minecraft:spruce_fence_gate", "meta": 0},
{"block": "minecraft:birch_fence_gate", "meta": 0},
{"block": "minecraft:jungle_fence_gate", "meta": 0},
{"block": "minecraft:dark_oak_fence_gate", "meta": 0},
{"block": "minecraft:acacia_fence_gate", "meta": 0},
{"block": "minecraft:spruce_fence", "meta": 0},
{"block": "minecraft:birch_fence", "meta": 0},
{"block": "minecraft:jungle_fence", "meta": 0},
{"block": "minecraft:dark_oak_fence", "meta": 0},
{"block": "minecraft:acacia_fence", "meta": 0},
{"block": "minecraft:end_rod", "meta": 0},
{"block": "minecraft:chorus_plant", "meta": 0},
{"block": "minecraft:chorus_flower", "meta": 0}
]

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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}

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# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=false
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=false
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=false
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

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# Configuration file
Version {
S:Identifier=0.3.6
}

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@@ -0,0 +1,54 @@
# Configuration file
Item {
Drill {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Saw {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Magnet {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Injector {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
I:BaseCapacity=2000
B:Enable=true
}
Quiver {
# Adjust this value to change the quantity of arrows stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 8 ~ 200, default: 40]
I:BaseArrowCapacity=40
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
I:BaseFluidCapacity=2000
B:Enable=true
}
}
Version {
S:Identifier=0.3.6
}

View File

@@ -0,0 +1,393 @@
{
"priority": 1000000000000,
"populate": {
"dirt": {
"distribution": "uniform",
"generator": {
"block": "dirt",
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 256,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"gravel": {
"distribution": "uniform",
"generator": {
"block": "gravel",
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 8,
"min-height": 0,
"max-height": 256,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"diorite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "diorite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"granite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "granite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"andesite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "andesite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"coal": {
"distribution": "uniform",
"generator": {
"block": "coal_ore",
"material": "minecraft:stone",
"cluster-size": 17
},
"cluster-count": 20,
"min-height": 0,
"max-height": 128,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"iron": {
"distribution": "uniform",
"generator": {
"block": "iron_ore",
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 20,
"min-height": 0,
"max-height": 64,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"gold": {
"distribution": "uniform",
"generator": {
"block": "gold_ore",
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 2,
"min-height": 0,
"max-height": 32,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"redstone": {
"distribution": "uniform",
"generator": {
"block": "redstone_ore",
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 0,
"max-height": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"diamond": {
"distribution": "uniform",
"generator": {
"block": "diamond_ore",
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 1,
"min-height": 0,
"max-height": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"lapis": {
"distribution": "gaussian",
"generator": {
"block": "lapis_ore",
"material": "minecraft:stone",
"cluster-size": 7
},
"cluster-count": 1,
"center-height": 16,
"spread": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"mesa_gold": {
"enabled": true,
"distribution": "uniform",
"generator": {
"block": {
"name": "gold_ore"
},
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 20,
"min-height": 32,
"max-height": 80,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"mesa",
"mesa_rock",
"mesa_clear_rock",
"mutated_mesa",
"mutated_mesa_rock",
"mutated_mesa_clear_rock"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"emerald": {
"distribution": "uniform",
"generator": {
"block": {
"name": "emerald_ore"
},
"material": "minecraft:stone",
"cluster-size": 1
},
"cluster-count": {
"min": 3,
"max": 6
},
"min-height": 4,
"max-height": 28,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"silverfish": {
"distribution": "uniform",
"generator": {
"block": {
"name": "monster_egg",
"properties": {
"variant": "stone"
}
},
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 7,
"min-height": 0,
"max-height": 64,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"quartz": {
"distribution": "uniform",
"generator": {
"block": "quartz_ore",
"material": "minecraft:netherrack",
"cluster-size": 14
},
"cluster-count": 16,
"min-height": 10,
"max-height": 118,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "NETHER"
}
]
},
"dimension": "all"
}
}
}

View File

@@ -0,0 +1,313 @@
{
"dependencies": "thermalfoundation",
"populate": {
"copper": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "copper"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 40,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"tin": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "tin"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 7,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"silver": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "silver"
},
"weight": 80
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "lead"
},
"weight": 20
}
],
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 5,
"max-height": 30,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"lead": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "lead"
},
"weight": 90
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "silver"
},
"weight": 10
}
],
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 10,
"max-height": 35,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"nickel": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "nickel"
}
},
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 2,
"min-height": 5,
"max-height": 20,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"platinum": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "platinum"
},
"weight": 40
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "nickel"
},
"weight": 60
}
],
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 5,
"max-height": 25,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"aluminum": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "aluminum"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 40,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"iridium": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "iridium"
},
"weight": 40
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "platinum"
},
"weight": 60
}
],
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 5,
"max-height": 25,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"copper_ocean": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "copper"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "OCEAN"
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"copper_high": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "copper"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 48,
"max-height": 96,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

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@@ -0,0 +1,184 @@
{
"dependencies": "thermalfoundation",
"populate": {
"oil_sand_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_sand"
}
},
"material": [
"minecraft:sand",
"minecraft:sandstone",
"minecraft:stone"
],
"cluster-size": 16
},
"cluster-count": 4,
"chunk-chance": 10,
"min-height": 10,
"max-height": 80,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "SANDY"
}
]
},
"dimension": "all"
},
"oil_shale_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_gravel"
},
"weight": 80
},
{
"name": "minecraft:coal_ore",
"weight": 20
}
],
"material": [
"minecraft:dirt",
"minecraft:gravel",
"minecraft:stone"
],
"cluster-size": 16
},
"cluster-count": 4,
"chunk-chance": 10,
"min-height": 10,
"max-height": 80,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "MESA"
},
{
"type": "dictionary",
"entry": "OCEAN"
},
{
"type": "dictionary",
"entry": "SNOWY"
},
{
"type": "dictionary",
"entry": "SWAMP"
}
]
},
"dimension": "all"
},
"oil_sand": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"type": "geode",
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_sand"
},
"weight": 80
},
{
"name": "minecraft:sand",
"weight": 20
}
],
"material": [
"minecraft:sand",
"minecraft:sandstone",
"minecraft:stone"
],
"hollow": "true",
"filler": "thermalfoundation:fluid_crude_oil",
"crust": "minecraft:sandstone"
},
"cluster-count": 3,
"chunk-chance": 40,
"min-height": 30,
"max-height": 60,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "SANDY"
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"oil_shale": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"type": "geode",
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_gravel"
},
"weight": 80
},
{
"name": "minecraft:gravel",
"weight": 20
}
],
"material": [
"minecraft:dirt",
"minecraft:gravel",
"minecraft:stone"
],
"hollow": "true",
"filler": "thermalfoundation:fluid_crude_oil",
"crust": "minecraft:stone"
},
"cluster-count": 2,
"chunk-chance": 50,
"min-height": 20,
"max-height": 60,
"in-village": "false",
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

View File

@@ -0,0 +1,104 @@
{
"dependencies": "thermalfoundation",
"populate": {
"redstone_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "redstone"
},
"weight": 90
},
{
"name": "thermalfoundation:fluid_redstone",
"weight": 10
}
],
"material": "minecraft:stone",
"cluster-size": 16
},
"cluster-count": 2,
"chunk-chance": 12,
"min-height": 0,
"max-height": 20,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"glowstone_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "glowstone"
},
"weight": 90
},
{
"name": "thermalfoundation:fluid_glowstone",
"weight": 10
}
],
"material": "minecraft:netherrack",
"cluster-size": 20
},
"cluster-count": 2,
"chunk-chance": 12,
"min-height": 10,
"max-height": 40,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "NETHER"
}
]
},
"dimension": "all"
},
"ender_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "ender"
}
},
"material": "minecraft:end_stone",
"cluster-size": 24
},
"cluster-count": 10,
"chunk-chance": 4,
"min-height": 10,
"max-height": 80,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "END"
}
]
},
"dimension": "all"
}
}
}

View File

@@ -0,0 +1,31 @@
# Configuration file
~CONFIG_VERSION: 1.4.0
World {
# If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false]
B:DisableAllGeneration=false
# If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false]
B:ReplaceStandardGeneration=false
# If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false]
B:RetroactiveGeneration=false
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
I:TreeGrowthChance=100
Bedrock {
# If TRUE, the bedrock layer will be flattened. [default: false]
B:EnableFlatBedrock=false
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false]
B:EnableRetroactiveFlatBedrock=false
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
I:NumBedrockLayers=2
}
}