adding some documentation
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# Amsterdam Web Communities System
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# Amsterdam Web Communities System
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Amsterdam is a system allowing for the hosting of multiple virtual communities, each with services such as conferencing. A user on
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an Amsterdam site may join multiple virtual communities on that site.
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## Why "Amsterdam"?
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## Why "Amsterdam"?
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The first implementation of this concept was in Durand Communications' CommunityWare software, which was code-named "Rome" when it
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The first implementation of this concept was in Durand Communications' CommunityWare software, which was code-named "Rome" when it
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was in development. Rome was a center of community in the andient world.
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was in development. Rome was a center of community in the ancient world.
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The second implementation was the Java code I wrote to rescue Electric Minds; I named it "Venice," which was a center of community
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The second implementation was the Java code I wrote to rescue Electric Minds; I named it "Venice," which was a center of community
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during the Renaissance.
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during the Renaissance.
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# Future Directions for Amsterdam
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After the point where it reaches feature parity with Venice circa 2006.
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## Immediate Cleanups Required
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* A better way to set up the database than `setup/database.sql`. Bring the table setup into the application somehow.
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The [migrate](https://github.com/golang-migrate/migrate) library might be of use here.
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* Either implement the Calendar and Chat, or take those menu entries out.
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* For Chat, if it's implemented, it should use XMPP.
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* Implement proper help and online documentation.
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## Additional Items
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* Decouple from MySQL, introduce other database support. Postgres and SQLite are the two priorities here.
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* Fix password storage. Straight SHA-1 hashes aren't gonna cut it. There are better ways.
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* Introduce OAuth authentication? (Related to above)
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* Post storage - replace "limited" HTML with Markdown.
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* A proper API for the system.
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* Figure out how to interlink Amsterdam instances. ActivityPub in some fashion?
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@@ -163,6 +163,7 @@ func (c *Community) HostQ() *User {
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return u
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return u
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}
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}
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// LanguageTag returns the tag for the community's language.
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func (c *Community) LanguageTag() (*language.Tag, error) {
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func (c *Community) LanguageTag() (*language.Tag, error) {
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if c.Language == nil {
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if c.Language == nil {
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return nil, nil
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return nil, nil
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